-- FIND THE CAR MODEL -- -- We assume the script is in the seat, which is in the car model local carModel = seat.Parent Depraved Town Remake: Better
seat.ChildAdded:Connect(function(child) if child.Name == "SeatWeld" then -- SeatWeld is created when a player sits down if debounce then return end debounce = true The Heart Of - Philosophy Pdf
local seat = script.Parent local debounce = false -- Prevents spamming
-- 3. Simulate Movement (Animation/Tween) -- In a real map, you would tween the car along a track path. -- Here, we simulate the 'journey' with a slight movement effect. local tweenInfo = TweenInfo.new(TRAVEL_TIME, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut) -- Example: Shake the car slightly to simulate movement local originalPos = carModel.PrimaryPart.Position local shakeTween = TweenService:Create(carModel.PrimaryPart, tweenInfo, { Position = originalPos + Vector3.new(0, 2, 0) -- Small lift }) shakeTween:Play()
-- CONFIGURATION -- local TRAVEL_TIME = 3 -- Seconds the ride takes local DESTINATION_CFRAME = CFrame.new(0, 50, 0) -- Where the player goes (Change this!) local ACTIVATION_MESSAGE = "Dispatching to VIP Zone..." local ARRIVAL_MESSAGE = "Welcome to the VIP Zone!"
This system allows players to ride a working roller coaster that teleports them to a different section of the map (e.g., a VIP area or a second park plot). It solves the issue of "walking long distances" in a fun, thematic way.