-- If the path is blocked or invalid, stop if path.Status ~= Enum.PathStatus.Success then return end Dhoom 2004 Movie Link
for _, player in pairs(game.Players:GetPlayers()) do if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then local character = player.Character local distance = (character.HumanoidRootPart.Position - rootPart.Position).Magnitude Iw6sp64 Ship.exe Download
-- Compute the path local path = PathfindingService:CreatePath({ AgentRadius = 3, AgentHeight = 6, AgentCanJump = true })
-- Check if closer than current closest if distance < shortestDistance then -- Line of Sight Check (Raycast) local raycastParams = RaycastParams.new() raycastParams.FilterDescendantsInstances = {hunter} -- Ignore the hunter itself raycastParams.FilterType = Enum.RaycastFilterType.Blacklist -- Cast a ray from Hunter to Player local direction = (character.HumanoidRootPart.Position - rootPart.Position).Unit * distance local rayResult = workspace:Raycast(rootPart.Position, direction, raycastParams)
-- Configuration local DETECTION_RANGE = 50 -- How far it can see local ATTACK_RANGE = 5 -- How close to hit local ATTACK_COOLDOWN = 1.5 -- Time between attacks local CHASE_SPEED = 16 local PATROL_SPEED = 8