-- Services local Players = game:GetService("Players") Shreddage Hydra Crack Link — Production And Guitar
-- Function to handle chat local function onPlayerChatted(player, message) local character = player.Character if character then for _, otherPlayer in pairs(Players:GetPlayers()) do if otherPlayer ~= player then local otherCharacter = otherPlayer.Character if distanceBetweenCharacters(character, otherCharacter) <= chatRange then -- Display the message to the other player print(otherPlayer.Name .. " heard: " .. message) -- You could also implement a custom method to display the message to the player end end end end end Business Statistics 2 Pankaj Publications Pdf Link | 10 |
-- Function to check distance between two characters local function distanceBetweenCharacters(character1, character2) if character1 and character2 then local humanoidRootPart1 = character1:FindFirstChild("HumanoidRootPart") local humanoidRootPart2 = character2:FindFirstChild("HumanoidRootPart") if humanoidRootPart1 and humanoidRootPart2 then return (humanoidRootPart1.Position - humanoidRootPart2.Position).Magnitude end end return chatRange + 1 -- Ensure they are out of range by default end
-- Configuration local chatRange = 10 -- Studs
-- Connect the event Players.PlayerChatted:Connect(onPlayerChatted) This script provides a basic framework and can be expanded with more features like GUI integration for displaying messages, more sophisticated distance checking, and additional configurations for who can hear or see messages. When developing scripts for Roblox, always ensure you're following best practices for security, performance, and user experience. Roblox provides extensive documentation and resources for developers to create high-quality experiences.