void OnCollisionEnter(Collision collision) { // Check if we hit a ragdoll limb Rigidbody hitRigidbody = collision.collider.attachedRigidbody; Ibew 396 Job Calls Dues Receipt, And
using UnityEngine; Flarial Client For Minecraft Bedrock Top Site
// Apply force to the specific limb hit hitRigidbody.AddForce(hitDirection * hitForce, ForceMode.Impulse);