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lua.module = "AudioModule.lua" Inside the AudioModule folder, you would place your converted files, ensuring the folder structure mimicked the game's internal logic. One of the biggest trends in 2021 was the "Commentary Patch." Modders were ripping commentary from other games (like FIFA) or old PES titles and trying to inject them into PES 2021. Savita Bhabhi Uncle Shom Part 3 Updated Access
For those still holding onto PES 2021 as the superior offline football experience, sound modding remains essential. The community patches released in late 2021—aggregating thousands of converted chants, correct stadium announcements, and updated commentary—are still the gold standard today.
In this deep dive, we are going to look at the state of PES sound conversion in 2021, the tools you needed, and how the process worked to turn your game into a broadcast-quality experience. Before we get into the "how," let's talk about the "why."
If you are a seasoned eFootball PES 2021 (or PES 2020) player, you know that one area where Konami has historically struggled compared to its main competitor is the atmospheric audio. While the gameplay on the pitch might be superior for many, the silence in the stadiums, the repetitive commentary, and the lack of real-life chants can make the beautiful game feel a bit hollow.
In 2021, Sider had evolved to a point where it could seamlessly replace audio files without touching the original game data (Data0/1/2). This made sound modding non-destructive. This is the actual "converter" part of the title. In 2021, the most common workflow involved tools developed by the community, specifically those by Newton_99 and other members of Evo-Web.
If you aren't using sound mods and a converter, you are playing half a game. The visual mods get the screenshots, but the sound mods get the immersion. Taking thirty minutes to learn the conversion process transforms the dry, repetitive audio of the stock game into a roaring, living stadium.
For the modding community, 2021 was a golden age of customization. We had the Sider tool, we had Option Files, and most importantly, we had tools to inject life back into the audio. If you’ve ever wanted to hear your team’s specific anthem, replace the uninspired commentary with classic lines, or fix a licensing issue regarding team names, you needed a .