Map Script Fivem (2025)

-- Spawn Keypad keypadObj = CreateObject(KeypadModel, KeypadCoords.x, KeypadCoords.y, KeypadCoords.z, false, false, false) SetEntityHeading(keypadObj, GateHeading - 90.0) -- Face the keypad towards the player -- Cleanup models from memory SetModelAsNoLongerNeeded(GateModel) SetModelAsNoLongerNeeded(KeypadModel) end) Hp Hq-tre 71025 Drivers Download Info

-- Main Thread (Interaction Loop) CreateThread(function() while true do Wait(0) local ped = PlayerPedId() local coords = GetEntityCoords(ped) local dist = #(coords - KeypadCoords) Dass167 Aku Cinta Ibu Dan Susunya Mary Tachi Exclusive

-- Logic for Open/Close local targetX = GateCoords.x local targetY = GateCoords.y local targetZ = GateCoords.z

-- Check for Key Press (E / INPUT_CONTEXT) if IsControlJustPressed(1, 51) then if not isMoving then ToggleGate() end end else Wait(500) -- Optimize loop if far away end end end)

Since you asked for a general "feature," I have created a very popular and useful script: .

-- Create the objects when resource starts CreateThread(function() -- Load models RequestModel(GateModel) RequestModel(KeypadModel) while not HasModelLoaded(GateModel) or not HasModelLoaded(KeypadModel) do Wait(100) end

-- Ensure final position is exact SetEntityCoords(gateObj, targetX, targetY, startZ) isMoving = false end

-- If player is close to keypad if dist < 2.0 then -- Draw Marker (or you can use TextUI here) DrawMarker(2, KeypadCoords.x, KeypadCoords.y, KeypadCoords.z + 0.5, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.3, 0.3, 0.3, 255, 255, 255, 165, 0, 0, 0, 0) -- Show Help Text BeginTextCommandDisplayHelp("STRING") AddTextComponentSubstringPlayerName("Press ~INPUT_CONTEXT~ to operate gate") -- 'E' key EndTextCommandDisplayHelp(0, false, true, -1)