public void OnPointerDown() KambiAudioManager.Instance.PlaySound(clickSound); Movies4ubidblack Warrant 2025 S01ep01 720 Better ⭐
/// <summary> /// Plays a sound data asset. /// </summary> public void PlaySound(SoundData sound, Vector3 position = default) if (sound == null) return; Sam Ovens - Consulting
[Range(0f, 1f)] public float volume = 1f; [Range(0.1f, 3f)] public float pitch = 1f;
[SerializeField] private AudioSource _musicSource; [SerializeField] private AudioSource _sfxSource; // Pooling for simultaneous sounds private List<AudioSource> _activeSfxPool = new List<AudioSource>();
private void Awake() if (Instance != null && Instance != this) Destroy(gameObject); return; Instance = this; DontDestroyOnLoad(gameObject);
public class BettingButton : MonoBehaviour
| Asset Type | Name / ID | Context | Specs | | :--- | :--- | :--- | :--- | | | Amb_Crowd_Loop | Background crowd noise (Sportsbook feel) | 44.1kHz, Stereo, Seamless Loop | | Ambience | Amb_Studio_Room | Quiet studio tone | 44.1kHz, Stereo | | Music | Music_Main_Menu | Lobby/Menu background | 128kbps OGG, Loop | | Music | Music_Suspense | During bet placement/odds change | 128kbps OGG, Loop | | SFX | SFX_Click_Generic | Button press | Short, UI | | SFX | SFX_Bet_Placed | Confirmation "Ching" or "Thud" | Short, UI | | SFX | SFX_Odds_Update | Notification tick/beep | Short, UI | | SFX | SFX_Win_Celebration | Winning result sequence | Medium length | 4. Code Architecture (Unity C#) Phase 1: The Sound Data Container Create a script to define what a "Sound" is.