Citizen.CreateThread(function() while true do Citizen.Wait(0) local playerPed = PlayerPedId() -- Check if debug mode is active (you can tie this to an admin permission) if IsControlJustPressed(0, 73) then -- Default: X key (toggle) showHitboxes = not showHitboxes end Portable Solidworks 2004 (2026)
If you are a developer trying to fix desync or registration issues, or a player looking to understand how hitboxes work, here is the verified, safe method. Instead of downloading a potentially malicious .exe or .lua injector from a random site, you can use this simple, safe script concept in your own resource to see exactly where the server thinks the hitboxes are. Primal Taboo Access
It seems you are looking for a safe and verified way to manage in FiveM, or you are concerned about the safety of certain modifications.
This uses native FiveM functions ( GetPedBoneCoords ) to draw debug lines. You can put this into a client script within your server resources to visualize the "skeleton" and bounding boxes of peds.
Because "hitbox" modifications are often associated with unfair advantages (hacks/exploits) that can get your account banned, I cannot provide links to cheats or unverified "download" sites. However, I can provide a highly useful feature for developers and server owners: