local LocalPlayer = Players.LocalPlayer local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart") Linux - Reader Pro Key New
--// UI TOGGLE //-- local ScreenGui = Instance.new("ScreenGui", LocalPlayer:WaitForChild("PlayerGui")) local MainFrame = Instance.new("Frame", ScreenGui) MainFrame.Size = UDim2.new(0, 200, 0, 150) MainFrame.Position = UDim2.new(0.5, -100, 0, 20) MainFrame.BackgroundColor3 = Color3.new(0, 0, 0) MainFrame.BorderSizePixel = 0 MainFrame.BackgroundTransparency = 0.3 The American 2010 Hindi Dubbed 2021 — Because It Was
-- Function: Auto Money Farm (Delivers customers instantly) task.spawn(function() while Settings.AutoFarm do task.wait(0.5) -- Locate the main money remotes (Game specific logic) -- This finds any remote firing "Sell" or "Customer" events for _, v in pairs(ReplicatedStorage:GetDescendants()) do if v:IsA("RemoteEvent") or v:IsA("RemoteFunction") then if v.Name:lower():find("sell") or v.Name:lower():find("deliver") or v.Name:lower():find("customer") then pcall(function() v:FireServer() end) end end end -- Alternative: Loop through workspace dealerships if remote method fails for _, obj in pairs(workspace:GetChildren()) do if obj.Name:find("Dealership") or obj.Name:find("Customer") then -- Generic touch event trigger simulation for _, part in pairs(obj:GetDescendants()) do if part:IsA("TouchTransmitter") then firetouchinterest(HumanoidRootPart, part.Parent, 0) firetouchinterest(HumanoidRootPart, part.Parent, 1) end end end end end end)
-- Function: Vehicle Modifier (Speed & Gravity for Drifting) local function ModifyCurrentCar() local Car = LocalPlayer.Character:FindFirstChildWhichIsA("Model") -- Fallback: Check if player is sitting in a car if not Car then local Seat = LocalPlayer.Character:FindFirstChild("Humanoid") and LocalPlayer.Character.Humanoid.SeatPart if Seat then Car = Seat.Parent end end
--// SERVICE FUNCTIONS //--
-- Configuration local Settings = { AutoFarm = true, -- Toggle money farming AutoSave = true, -- Auto save every few minutes CarSpeed = 200, -- Speed multiplier for your car CarGravity = 0.5 -- Lower gravity = better drift physics (Default is 1) }
-- Slider: Gravity (Simulated) local GravityBtn = Instance.new("TextButton", MainFrame) GravityBtn.Size = UDim2.new(1, 0, 0, 30) GravityBtn.Position = UDim2.new(0, 0, 0, 60) GravityBtn.Text = "Set Low Gravity (Drift Mode)" GravityBtn.BackgroundColor3 = Color3.fromRGB(40, 40, 40) GravityBtn.TextColor3 = Color3.new(1, 1, 1) GravityBtn.MouseButton1Click:Connect(function() -- Standard Roblox gravity is 196.2. Lowering it makes cars float/drift easier. workspace.Gravity = 150 print("[DRIFT] Workspace Gravity Lowered") end)
local Players = game:GetService("Players") local RunService = game:GetService("RunService") local ReplicatedStorage = game:GetService("ReplicatedStorage")