I recently finished a Python project inspired by the visual novel Doki Doki Literature Club . My goal was to reverse-engineer the dialogue and file-manipulation mechanics that make the game unique. Kissmatures - Bridget
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I coded a [mention what it is, e.g., text engine/simulator] inspired by the game. It was a blast to figure out the logic behind the dialogue.
I wanted to share a Python project I've been working on based on DDLC. It’s a [Name of project] that handles [brief description].
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I’ve been messing around with Python lately and decided to try and recreate some of the visual novel mechanics from Doki Doki Literature Club . It’s nothing too fancy, but I wanted to share it with the community that inspired it.