Since "DBFZ" refers to Dragon Ball FighterZ , this feature request is for a tool used by fighting game players to visualize the invisible collision boxes (Hurtboxes) and attack areas (Hitboxes) that determine how interactions work in the game. Karishma Kapoor Xxx Photos Work
Standard viewers use opaque green/red. We will implement an alpha-blended "Neon" style. Igay69 Black Rush 19rar High Quality Link
// Draw the rectangle drawList->AddRect( ImVec2(screenMin.x, screenMin.y), ImVec2(screenMax.x, screenMax.y), color, 0.0f, // Rounding 0, // Flags thickness );
ImGui::End();
class ExclusiveHitboxRenderer public: // Colors: RGBA const ImColor COLOR_HURTBOX = ImColor(0.0f, 1.0f, 0.0f, 0.4f); // Transparent Green const ImColor COLOR_HITBOX = ImColor(1.0f, 0.0f, 0.0f, 0.7f); // Bright Red const ImColor COLOR_PROXIMITY = ImColor(1.0f, 0.5f, 0.0f, 0.5f); // Orange bool bXRayEnabled = true;
// The main loop called inside the DirectX Present hook void RenderScene(ImDrawList* drawList) if (!bXRayEnabled) return;
// Example signature for finding the Entity List DWORD64 FindEntityListAddress() // Pattern scanning logic to find the static pointer // Example Pattern: "48 8B 05 ?? ?? ?? ?? 48 85 C0 74 ?? 8B 40" // ... implementation details ... return foundAddress;
ImGui::Text("Visual Settings"); ImGui::Checkbox("Enable X-Ray (Transparency)", &settings.bXRay); ImGui::Checkbox("Show Frame Data Overlay", &settings.bShowFrameData); if (ImGui::CollapsingHeader("Color Customization")) // Custom color pickers for better visibility on specific stages ImGui::ColorEdit4("Hitbox Color", (float*)&settings.HitboxColor); ImGui::ColorEdit4("Hurtbox Color", (float*)&settings.HurtboxColor); ImGui::ColorEdit4("Pushbox Color", (float*)&settings.PushboxColor);