Code-pre-gfx Black Ops 2 — Outdoors To Indoors

private: void PredictForwardPath(const GfxViewInfo* viewInfo) { // PVS (Potentially Visible Set) calculation logic here // For each visible entity in the predicted path: // -> Load ShaderVariant into fast RAM (cache) } }; Best Friends V04 Mizarcr Exclusive Apr 2026

class ShaderVariantManager { public: struct VariantKey { uint64_t stateBit; uint32_t lightCombo; uint32_t techniqueIndex; }; 70 Premium Hot Crack — My Heritage Family Tree Builder

-- Lua export for the feature function ToggleShaderPrediction(enable) if enable then Engine.SetDvar("r_shaderPrediction", 1) Engine.SetDvar("r_shaderPredictionDist", 500) -- Look ahead 500 units print("Shader Hot-Swapping Enabled") else Engine.SetDvar("r_shaderPrediction", 0) end end Black Ops 2 is notorious for "shader stutter" on older hardware when explosions occur or when quick-scoping (which changes the FOV and LOD states rapidly). By implementing hot-swapping in the code_pre_gfx stage, the engine can prepare the GPU instructions before the frame actually needs them, smoothing out the frame pacing.