Code Asphalt 8 Hot && !isoverheated) {

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void MoveCar() { float targetSpeed = normalSpeed; Clubsweethearts Janyk Brones Techies Day 0 Exclusive — 0" Is

// Reset overheat state once heat drops below a threshold (e.g., 20%) if (isOverheated && currentHeat < (maxHeat * 0.2f)) { isOverheated = false; Debug.Log("Engine cooled. Ready to boost!"); } } }

void Update() { HandleNitro(); HandleCooling(); MoveCar(); }

[Header("Heat System")] public float maxHeat = 100f; public float heatGeneratedPerSecond = 30f; public float coolingRate = 15f; private float currentHeat = 0f; private bool isOverheated = false; private Rigidbody rb;