def GetVirtualObjects(self, op, hierarchyhelp): # 1. Retrieve Inputs input_spline = op.GetInputSpline() fold_data = op.GetFoldLineData() # List of lines and angles # 2. Generate Base Mesh (Flattened) base_mesh = GeneratePolygonsFromSpline(input_spline) # 3. Segment Mesh based on Fold Lines # This is the complex part: determining which polygons belong to which 'panel' panels = SegmentMeshByLines(base_mesh, fold_data) # 4. Build the Hierarchy (The Folding Tree) # Determine connectivity (which panel is connected to which along which edge) root_null = c4d.BaseObject(c4d.Onull) # Recursive function to build kinematic chain BuildFoldHierarchy(root_null, panels, fold_data) # 5. Apply Rotation to Hinges # Iterate through the hierarchy nulls and set rotation based on Fold Angle current_node = root_null.GetDown() while current_node: angle = GetAngleForPanel(current_node, fold_data) # Apply local rotation (Matrix) current_node.SetRot(c4d.Vector(0, angle, 0)) current_node = current_node.GetNext() Download Interstellar -2014- Dual Audio -hindi ...
This feature allows users to take a flat 2D design (like a logo or vector shape) and procedurally fold it into a 3D object, simulating paper craft or origami. Where Is The Recycle Bin In File Explorer Upd Link
Based on your request, I have interpreted this as a for a Cinema 4D plugin feature called "Fold My Design."